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Whoever uses PS3 media server with the Faenza icon set (or even the default Ubuntu icons) and the default color scheme with the dark top panel might have been upset because of the ugly ps3 media server icon. Not only didn’t the green color fit to the rest of the icons, but also the transparent background of the (png-based) icon didn’t work. The latter seems to be a Java restriction as it also happens with e.g. JDownloader.

Long story short, I decided to create a quick fix for this by modifying the icon myself. This version is just for the default 24px panel, as the automatic downscaling resulted in ugly, aliased edges, so I had to downscale it to the correct size for my panel.

This is what it looks like now (PMS is the leftmost icon):

To use this, just download the icon and place it in /resources/images in your pms.jar (to be found in your installation directory):

As it seems there are several people with issues concerning their Marvell Ethernet device, seemingly only affecting part number 88E8053 (e.g. to be found on Asus P5W DH Deluxe). This means that with the stock kernel driver (the sky2 module) there is the possibility of crashes appearing once in a while. These are caused by high network traffic, e.g. when you transfer huge files between several computers.

As problems like this never existed with the sk98lin driver, I always used it instead of the driver coming with the kernel. So far, Marvell did a good job in maintaining the driver for current kernel versions, but a version compiling against kernel 2.6.35 is yet to appear.

The reason why it does not compile is that there have been changes to netdevice.h in 2.6.35, so skge.c in the driver package’s source archive has to be modified. I tried to make the necessary changes and it seems like I had success, as I have just compiled the module for my kernel 2.6.35. You can download the modified version here. README_THIS_VERSION is contained in the archive and tells you more about the changes I made.

Just yesterday I talked about a possible Bioshock sequel with a friend. And now? Today the according trailer has been revealed :D

And let me tell you: Bioshock Infinite is definitely something different…though it seems to be a prequel rather than a sequel. Well..this is trendy these days ;)

But watch the trailer and see it yourself :)

(via Nerdcore)

Updated the theme from yadda, which was reaaaaaaaaaally old, to suffusion which has really nice configuration possibilities. And finally, I also have a widget capable theme (yeah, I know that this is not really bleeding edge anymore ;))

As i had that problem for quite some time and had no idea what the cause for it could be, here is a fix for the "installation failed" (no further information given) error caused by the automatic upgrade procedure: http://www.geekonthepc.com/2009/08/06/wordpress-automatic-upgrades-woes-installation-failed/

Be aware that other than said in the linked post, the file has to be put in wp-admin/includes, not wp-includes. Worked like a charm for me :)

This is the way Sony applied thermal paste to the processors in my PS3 Slim:

ps3_wlp1

ps3_wlp2

Seriously? :S

Just ran into that when searching for a tool to easily convert mkv files that were not correctly streamed (or especially copied, as for some reason there was a difference between just playing and copying it) by the PS3 Media Server. Fortunately, as it turns out, the popular tool mkv2vob works just flawlessly under wine. This automatically takes the right choice when it comes to the decision between just remuxing the media or doing a reencode. This saves the following:

  • Lots of time, because it also supports batch converting.
  • Lots of nerves. Trust me.

So go, get it, it won’t get easier :)

5600x.png

Ohne Worte.

Naty Hoffman reports in a blog post on Realtimerendering.com that God of War III is using Morphological Antialiasing. What I found interesting about this post, is that it is said that there were reportedly bad artifacts in moving images (though there are not in GOW3). As I used the method originally described by Reshetov without changes myself in a project (for a real time ray tracer) and didn’t see any artifacts there, I would be interested if it’s just a similar method which produced the artifacts or maybe even a stochastic component – who knows, people have ideas, and for still images there would be no problems :) So if you know anything about that, I’d be thankful if you left a comment.

What I have learned during the last two days is that people tend to have vastly different preferences regarding font rendering. Some want their fonts crisp and clear, maybe even without Anti-Aliasing, while others want them really smooth, almost a bit blurry. The actual problem was, that in Debian (Squeeze) subpixel rendering is really nice everywhere else than in applications relying on libcairo for achieving that. This leads to Firefox having almost unreadably sharp fonts when hinting is set to full, while they tend to look just ugly when hinting is at a lower level.

Comparing rendering of fonts in Firefox (or other GTK-apps) to e.g. qt-apps like Konqueror made me want to fix that problem. At first it seemed like nobody else had noticed that behaviour and I thought it would just be nit-picking again, as I always want things to be “perfect” in one or the other sense. But finally, today I found this thread talking about the exact issue that was bugging me. So I read through it carefully and finally found a solution to my problem. There are two possibilities, both involving libcairo and libdirectfb:

  1. Ubuntu packages can be used. Ubuntu has a patch applied to libcairo (and seemingly libdirectfb) which makes font rendering look much nicer. You can actually install these packages without problems. Just get them from the Karmic repository.
  2. Use patched packages provided by Hadret in the linked thread. You can find them here. Actually, these are the AMD64 packages. Read through the thread to get the i386 ones or build them yourself. A link to the patch guide should also be given in that thread.

Having these packages installed, you just have to enable subpixel rendering and set hinting to an appropriate value. Personally, I like slight hinting the most as it gives the whole thing a really smooth look. Settings can be made system-wide in /etc/fonts or per-user in ~/.fonts.conf. Here are the contents of my ~/.fonts.conf:

1 <?xml version='1.0'?>
2 <!DOCTYPE fontconfig SYSTEM 'fonts.dtd'>
3 <fontconfig>
4 <match target="font" >
5 <edit mode="assign" name="rgba" >
6 <const>rgb</const>
7 </edit>
8 </match>
9 <match target="font" >
10 <edit mode="assign" name="hinting" >
11 <bool>true</bool>
12 </edit>
13 </match>
14 <match target="font" >
15 <edit mode="assign" name="hintstyle" >
16 <const>hintslight</const>
17 </edit>
18 </match>
19 <match target="font" >
20 <edit mode="assign" name="antialias" >
21 <bool>true</bool>
22 </edit>
23 </match>
24 </fontconfig>

Finally, Firefox (and XChat, and Icedove, and…) font rendering looks fine again :-)

Note that it may be necessary to upgrade some packages to versions from Debian sid (e.g. xulrunner-1.9.1) to make this work.

© 2011 P=NP! Suffusion theme by Sayontan Sinha